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BF3 – Patchnoter – 4 September

Skrivet av Daniel L. Postat i Battlefield 3, Featured, Information, Patch

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Publicerad den september 03, 2012 med 3 kommentarer">3 kommentarer

Armored Kill ligger precis runt hörnet och i vanlig ordning så medföljer det även en ordentlig uppdatering. Uppdatering släpps imorgon, 4 september, för alla plattformar. En genomgång av patchnoteringarna med mina egna noteringar följer nedan.

Vapenbalansering är alltid ett hett diskussionsämne, med all rätt, folk är rädda att deras favoritvapen skall bli förstört, att ett annat skall lite väl kraftfullt eller att någon skall missa en etta där det borde ha varit en nolla och helt plötsligt så har en attachment magiska egenskaper.

WEAPONS BALANCING
Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
• Short and long reload increased: ASVal
• Long reload reduced, shot reload increased: M4A1
• Long reload increased: P90

Majoriteten av vapnen i Battlefield 3 har två former av omladdning. En av det kortare slaget, om du har ett skott kvar i loppet och bara behöver föra in ett nytt magasin och en längre om du tömt hela magasinet och därmed även behöver använda ett manöverhandtag för att ladda ett skott i loppet.

Ok, ingenting konstigt där, problemet är dock att spelet endast har en animation för omladdning i tredjeperson och det är därav som du säkert en eller åtta gånger gnällt över att någon skjutit dig när de, enligt dig, varit mitt uppe i att ladda om sitt vapen.

Detta är någonting som DICE nu försöker åtgärda genom att justera omladdningstiden för en rad vapen. Det rör sig främst om en lätt kosmetisk justering (ca 0.1 sek). Men en del vapen kommer få sig en smärre buff i användarvänlighet.

Damage output/range adjustments
• UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
• M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
• 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
• 12 Gauge buckshot close range damage has been slightly increased.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Increased the damage of the M5K.

Vad det gäller skadesatser så har en hel del vapen, som inte hållit måttet jämfört med resten av arsenalen, fått sig en övergång. UMP45 var under betan ett väldigt potent vapen, någonting som ändrades till spelets release och sedan aldrig riktigt ordnats till en nivå där vapnet har varit ett gångbart alternativ. Vapnet får nu sin skadestats på nära håll ökad och samtidigt reducerad på längre avstånd för att markera vapnet som ett CQB-alternativ.

Då det kommer till sekundärbeväpning så kommer M1911 få sig en skadebuff och skall därmed hamna som   alternativ mellan M9/M443 och revolvrarna. M93R, som enligt många är det solklara valet när det gäller pistoler och enligt vissa är en styggelse som är lite väl kraftfull, får sig en reduktion både till skada och räckvidd för att skapa variation.

Heavy barrel, som för de flesta varit det solklara valet för så gott som alla AR:s i spelet sedan ändringarna till hur attachements agerar tog plats, kommer nu få en reducerad räckvidds-bonus. Bonusen för Suppressor kommer istället att ökas, då den sedan de tidigare ändringarna varit så gott som värdelös till allt förutom CQB.

A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
• SG553: Horizontal recoil reduced to help make this weapon more controllable.
• MG36: Vertical recoil reduced to make this weapon more controllable.
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
• M16A3: Recoil amounts slightly increased.
• M4A1: Recoil amounts slightly increased.
• G36C: Vertical and First Shot recoil amounts reduced.
• M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

M16A3, antingen så hatar du den eller så älskar du den. Uppenbarligen så står de som hatar den i majoritet då en ökning av vapnets rekylvärden kommer att ske för att…göra den mindre attraktiv i alla situationer? Det samma gäller M4A1. M416 har fått alla sina rekylvärden reducerade för att förstärka skillnaden mellan vapnet och M16A3. SG553 och MG36 har båda fått reducerad rekyl för att göra dem mer kontrollerbara.

Miscellaneous weapons changes
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Added Burst Fire to the M5K as an available fire mode.
• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
• Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

STINGER och IGLA kommer nu (igen?) att kunna låsa på luftfordon på lägre höjd och på längre avstånd. Bältmatade maskingevär kommer att vara mer kontrollerbara när de skjuts från stående position. Bonusen som du får av att använda en bipod ökas för en rad vapen.

Skaderadien för M320 LVG ökas, skadan stannar på samma nivå, men nu kanske den faktiskt kommer att gå att använda till någonting mer än att vara ett ständigt irritationsmoment för de som tycker om att spela Gun Master.

Weapons fixes
• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
• Corrected some incorrect descriptions of clip magazine sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
• The PKS-07 is now available on QBB-95
• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

Det ordnas till lite bland Close Quarters-vapnen, både beskrivningar och udda beteende i spelet åtgärdas.

VEHICLE RELATED TWEAKS & FIXES
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• Air Radar now shows friendly vehicles as well.
• Helicopter weapons can now destroy equipment with splash damage.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Repair tool damage against enemy vehicles lowered by 10%.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

Fordon, här finns det risk för vrede, jag kan redan känna själv hur det bubblar lite. Gunner-positionen i attackhelikoptrar kommer inte längre att ha tillgång till flares, för att på så vis balansera helikoptrar gentemot markeld. Omladdningsmekaniken för Tank och de nya Tank destroyer-fordonen har ändrats, det kommer inte längre gå att avfyra två skott från olika beväpning i snabb följd.

Scout helikoptern kommer få sig en Laser Designator-plats (tänk CITV), den kommer att ersätta förarens lasermarkör. Både helikoptrarnas och jetplanens raketer har fått sig en skadebuff gentemot andra flygfordon. Helikopter gunnerns och IFV:s skada gentemot helikoptrar och jetplan har ökats den också.

PERSISTENCE RELATED TWEAKS & FIXES
• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
• Fixed so you can get score from awards in coop.
• Accuracy dogtags now show the correct stats.
• Coop Stars and dogtag are now properly unlockable and equip able.
• Gun Master and Domination Winner ribbons and medals added.
• Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

Den ökänt svårtagna MCOM Defender-utmaningen kommer nu vara lättare att genomföra, du behöver nu inte ta livet av någon som desarmerar bomben utan endast skjuta någon som befinner sig inom en 5m radie kring stationen.

UI RELATED TWEAKS & FIXES
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
• Fixed the hit indicator showing when spawning or closing the in game menu.
• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
• Fixed a bug where the clan tag sometimes shows as the player ID.
• Added clan tags in nametags and kill card.
• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
• Fixed so commorose VO works when sitting in an AA vehicle.
• Fixed so you get the critical health fullscreen color tint while in the post revive state.
• Removed the join button in the server list for non-Premium users on Premium exclusive servers.
• Fixed so the spawn menu always disappears when you are revived.
• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
• Fixed M-Com distance not updating if user moves towards it with EOD Bot.
• Mortar strike explosions are now shown on the HUD for the shooter.

Bokstäver för flaggorna över minimapen, tack!

MISCELLANEOUS TWEAKS & FIXES
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.
• Fixed so you can’t revive a player who switched team since he died.
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
• PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

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BF3 - Patchnoter - 4 September , 4.8 out of 5 based on 6 ratings

Om Daniel L

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En bitter gubbe fången i en ung mans kropp.

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  • Jonne^

    Changed how MCOM station defend/attack kill score is calculated. Victim
    no longer needs to arm/disarm the crate but rather be in a 5 meter
    radius of the crate….
    Herregud var är detta !?!…

  • Holy mother of God!

  • Issel

    Dom har ju för helvete förstört spelet nu.. hellin suger fetkuk och tanken kan bara skjuta ett skott sen ladda om?!?!?!!??! Är detta ett jävla skämt lr?